WEBVTT
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Let's start the last session
of the evening
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of this intensive seminar.
And we hope you enjoy it
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that we learn a lot.
A meeting for interaction, collaboration
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exchanging opinions,
business cards and so on.
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Now for another interesting presentation
by Alberto Hernández Gallardo.
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I'm going to introduce Alberto.
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Alberto holds a Degree in Computer Engineering
and also a Degree
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in Business Administration
from Universidad Europea.
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He's CEO, Chief Executive Officer
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of the software development
and education technology company
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HG Advance.
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He's taken part in research projects
focused on technology
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applied to education
and the impact of social networks.
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He'll talk about Learning with Smartphones
Mobile Trends in a Changing World.
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Go ahead!
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Thank you for the introduction.
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The idea of this presentation
is to see how the world is changing.
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Most of us today
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own a smartphone,
or a tablet
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How to make the most of it?
It's not a threat but an opportunity
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for students to learn
in a different way.
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First, I'll introduce my company
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so that you know me better.
Later, we talk about figures
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to do with world changes
and education.
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In other words, how we can benefit
from what companies do
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and what's moving.
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As an introduction,
I'll be talking about
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who we are.
And about smartphone stats.
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How do we use them?
How we can use them.
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Current trends in education
and mobile applications
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and finally
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Shall we collaborate?
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We're signing a deal
so that Master's Degree students
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can carry out internships
in our company.
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Who we are?
We are a company
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we've been here
for about a year.
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We apply technology to education.
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What do we rely on?
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LMS, and Moddle
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also Blackboard, Shakay
and their adaptation for institutions.
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Some institutions customize them.
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Others require integration
with their education model.
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One of our key pillars
is mobile applications.
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We are involved both in education
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and private companies.
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We give direct support to the student.
We're the meeting point.
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If a given university
fails at the technical level
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but we can provide that service.
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Finally, what I love is research.
I don't like to be
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in the technological part alone
but put things into practice.
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Now stats about smartphones.
The first impresion you get.
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73 per cent of devices are smartphones.
Probably 80 to 90 per cent
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of the people here today
have a smartphone in their pocket.
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Usability. 65 per cent of smartphone users
surf the net daily.
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They browse websites with the phone.
71 per cent download applications.
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Not everything we download
ends up being used...
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As a matter of fact 80 to 85 per cent
die after their first download.
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90 per cent use it while watching TV.
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We're watching TV
and using our smartphone.
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75 per cent would give up their TV
rather than their mobile phone.
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And last, a very odd one.
77 per cent use it in the bathroom.
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It's no coincidence some games are short.
It's thought that way.
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At a European level we see...
As regards EU-5
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In the five leading EU countries
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We see 50 and 65 per cent.
Spain at the top list.
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50 per cent or more in all countries in 2012. In Spain, more devices than people.
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If we are 40 million or so
there are about
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70 million devices.
Two each.
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Now the technical part.
What about
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operating systems?
There are three main ones
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Android, iOS and Windows Phone.
There are new ones now
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Firefox and others.
You can see the evolution in the chart.
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Android is in a dominant position
with 80 per cent
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followed by iOS, with 12per cent.
This one's growing
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they launched a new version
a few months ago.
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iOS 7. And Windows Phone,
a bit on the margins.
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As for brand, we find...
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the way we access the Internet.
There is a dominant position
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on Samsung's part with the S model,
followed by Apple with 25 per cent
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and all the other brands,
competing against one another.
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There's something really curious.
Apple holds 25 per cent of the market
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but only 12 per cent market share.
Apple users are more faithful
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they surf the net more and use more apps.
It's one of Apple's features.
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You can see a benchmark here
of application downloads.
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Taking iOS as 100 per cent, Android,
80 against 12 per cent market share
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shows application downloads
worth 110 per cent.
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A 10 per cent difference,
in downloads alone.
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That is a highlight
in our talk about education.
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If we analize the most popular downloads
the winner is always
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Entertainment. Games.
It generates far more income.
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Education comes second.
It seems people don't use
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smartphones to learn. It's the second
most popular category in 2013.
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Let's take a look at the actual trends.
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What happens in technology and mobile apps
for educational purposes?
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In education, our world is changing.
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There are new technologies.
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Smartphones. Many types of devices.
We can see new consoles
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TVs with internet connections.
The world is changing.
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And what does it mean?
A change in customs.
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It's more and more frequent
to surf the web. 80 per cent of my time.
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To be online.
Before, I got an email
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I read it three hours later.
Now I read a whatsapp in five minutes.
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Something's going on.
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I believe it's not a threat.
It's an opportunity.
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For teachers. We have to...
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adapt.
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It's a constant progress.
But they have be ready.
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They can't get stuck in their traditional model.
Use new technologies.
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See how to make the most of it.
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This change of habits
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leads to social networks.
It's a turning point.
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It's very common to use
three or four social networks.
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Facebook or Twitter,
LinkedIn, etc.
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A teacher must use them.
Let's organize an activity
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on Twitter. Maybe the student
can be chatting with his friend
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and answering a task.
There are engines
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to analyse your results.
Let's debate on Twitter.
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A more dynamic way for students
to interact with their subjects.
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This creates business opportunities.
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It's really changing.
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New companies emerging,
developing apps, technology, etc.
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As for language teaching
and learning
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there are new mobile apps
created in the last year and a half.
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Ceibuzu, Babbel and YouC.
It's Boxi, sorry.
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Three existing apps
previously in web version
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launched a mobile app,
about a year ago.
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It won't end in mobile devices.
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Apps for Smart TVs and consoles.
How often do we see children
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playing with a console?
Why not use educational games?
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We shouldn't go against the grain
but form an alliance with our device.
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A colleague was telling me
her daughter is learning this way.
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With a textbook she couldn't concentrate.
Give her an application.
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She plays a game and she's hooked.
I had to take the tablet from her.
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To stop her from learning! Something like that.
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An issue that came up before.
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Badges. Very important.
On this line too.
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The new trend of gamification.
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It seems something new.
Gamification has been here for ever.
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Gamification is changing
the way things are made.
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A small child doesn't want to eat.
We need to clown around a bit.
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Now, instead of clowning around,
they call it gamification.
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It seems a huge.
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We want to apply this
to all fields.
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In this case, education.
It could be applied to any field.
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Mozilla's open platform.
OpenBadges.
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With these badges...
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These badges are built
through image metadata
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as I was saying before.
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They are visual representations
of achievements. Once I learn
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the first conditional, say,
I'm awarded a badge.
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Where can I find it? Everywhere.
The most common places?
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Free online courses.
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Several training centres
are learning with badges.
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I would push further.
Universities should use badges.
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Not only what's free online
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but in student training.
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With this Mozilla initiative we can save them.
Where can we do that?
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In Mozilla Backpack. It's the main platform for badges.
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It's linked with several LMS, Moodle,
you can share it on Facebook
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interact with them.
They have a private and a public part.
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There's the address.
If you want to do some research.
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Something else that's moving
Websites.
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In the past we had a web page,
adapted to computers alone
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and it's more and more frequent
to access via other devices
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like tablets, TVs, etc.
How can we adapt?
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With HTML 5.
Have you heard about it?
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Let's introduce it.
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There's this sentence I like
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"the mobile web doesn't exist,
it's the same thing in different shapes".
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There's no desktop web
or tablet web either.
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A web made for mobile devices.
The web must be adaptable.
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It's called responsive.
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Depending on the size of the device
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it can adapt automatically.
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Horizontal shape would mean
horizontal visualization.
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If it's vertical, I can see it vertically.
Automatically, when I spin it around.
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I can see it in the top screen.
It would adapt. No problem.
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Now something about HTML 5.
For those who know little about it.
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It's an HTML upgrade.
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HTML was the basic language
of the web.
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It improves capacity.
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It adapts to mobile visualization.
It even allows you to access hardware.
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What do we mean by hardware?
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Taking a picture
and uploading it directly.
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Saving a file.
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This interaction
was unimaginable before.
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Now HTML 5 can do it.
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Showing new tags and events.
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By just tapping with my finger.
It adapts to all new devices.
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Now we know what it does.
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What does it mean for the future?
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Three years from now,
smartphones will grow by 47 per cent
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according to these figures.
The same goes for tablets.
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Huge growths are expected.
Even more than smartphones.
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Around 57 per cent.
Notebooks or laptops, 36 per cent.
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PCs by only 4 per cent.
It's a striking fact.
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We have to adapt
to these new trends.
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There are many new things.
We're talking smartphones and tablets
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but new devices are popping up.
Google Glass. Google's eyeglasses.
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Now we walk down the street
glued to our smartphones.
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Do you know about Google Glass?
It works with your finger, like this.
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They say a year from now
we'll see everyone with our finger, like this.
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Nobody wants to wear eyeglasses today.
They wear contact lenses
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if they can't see.
In future, you'll go out with your Google Glass.
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It's going to be a huge change.
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As a conclusion.
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It's important to learn in a playful,
enjoyable and unforgettable way.
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I believe it's the best way to learn.
If you play and learn, you never forget.
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If I take a 100-page book
and I study it in one day
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I'll spit it out in the exam
and forget it in half an hour.
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Students shouldn't just memorize.
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but to really learn.
The EU education standards
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insist on it: "connecting theory
with practical experience".
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The student doesn't simply rely on...
0:15:41.000 --> 0:15:42.160
theoretical knowledge.
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Improving knowledge capacity,
everything to do with...
0:15:46.500 --> 0:15:51.430
statistics and gamification.
It's been demonstrated
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learning capacity improves.
The student is more responsive.
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And something that's really fashionable
about the EU standards
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Skills Development.
We mentioned it in passing.
0:16:05.630 --> 0:16:09.860
Writing in a forum. People are reluctant,
but maybe at a certain age
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the skill turn into the hability.
To communicate.
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Writing in a forum may be hard.
But then you give a talk
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you talk to a client, etc.
and you don't get that reaction anymore
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because you developed it
during a course.
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Shall we collaborate?
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I think we still have time.
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Yes!
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I'd like you to give me
some feedback.
0:16:38.560 --> 0:16:42.360
What do you think about this technology?
Do you think it's a threat?
0:16:42.360 --> 0:16:44.960
What's your perception?
I have taught
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in small groups and most of them
were voluntary courses.
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I haven't taught at university level.
My experience might be...
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different from yours.
Shall we collaborate?
0:16:57.360 --> 0:17:00.860
What the company is looking for
is technical knowledge.
0:17:00.860 --> 0:17:04.260
About new technologies
and applications.
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What's changing.
0:17:06.660 --> 0:17:10.760
Knowledge about languages,
new technologies
0:17:10.760 --> 0:17:14.860
smartphones.
Virtual blackboards.
0:17:14.860 --> 0:17:19.030
answer systems...
The latest trends in education.
0:17:20.130 --> 0:17:24.530
Looking forward to new challenges.
I have a passion...
0:17:24.530 --> 0:17:29.990
for challenges. I'm not easily satisfied.
I want to offer my clients
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something extra,
a real challenge.
0:17:33.560 --> 0:17:34.960
Working from home.
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It is a fundamental point.
Especially in online universities.
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I'd like to know what you think...
0:17:46.060 --> 0:17:47.260
about mobile devices.
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Thank you.
0:17:56.430 --> 0:18:01.190
We have some time for questions.
0:18:03.160 --> 0:18:05.360
anything you'd like to say...
0:18:08.800 --> 0:18:13.330
Can you tell us more about Google Glass,
Google eyeglasses?
0:18:13.330 --> 0:18:17.330
It's not finished yet.
I'll get my hands on a pair this week.
0:18:17.760 --> 0:18:22.030
These eyeglasses are designed
to show an image
0:18:22.030 --> 0:18:25.160
at this distance.
Then it's like...
0:18:25.160 --> 0:18:30.660
a computer with eyeglasses.
You control them with your finger.
0:18:31.400 --> 0:18:34.100
With your finger?
You put the glasses on and...
0:18:34.960 --> 0:18:40.430
You see a screen here.
A virtual display. You see all.
0:18:40.430 --> 0:18:46.630
It analyzes everything you see.
It has a webcam and comments
0:18:46.630 --> 0:18:51.260
It scans the person you talk to
and it tells you...
0:18:51.260 --> 0:18:52.230
if they are lying to you.
0:18:53.300 --> 0:18:57.160
Will it be effective?
I have no clue.
0:18:57.160 --> 0:19:02.430
As far as comments go
I'll be talking to you
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and a small image will tell me
if you are lying to me.
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Me?
0:19:06.100 --> 0:19:12.600
It could get to that point.
All is changing so fast!
0:19:12.600 --> 0:19:17.560
Augmented reality is involved.
I look at a monument
0:19:17.560 --> 0:19:23.530
and I can see information about it,
its history or something related.
0:19:23.530 --> 0:19:28.230
I'm walking in the street
and getting extra information
0:19:28.230 --> 0:19:30.890
I get a text,
and it shows up.
0:19:30.900 --> 0:19:32.660
What about classroom applications?
0:19:32.660 --> 0:19:37.290
Classroom applications...
When it's launched, I'll know.
0:19:37.300 --> 0:19:41.560
There are lots of rumours...
First I have to try it.
0:19:41.560 --> 0:19:45.390
Students will get
additional notes
0:19:45.400 --> 0:19:50.100
more information.
Now, you browse with the phone.
0:19:50.100 --> 0:19:55.500
Later, I'll use this
to watch videos
0:19:55.500 --> 0:19:58.600
the teacher presses the button
and all the students watch it there.
0:19:58.600 --> 0:20:03.100
They don't have to watch the screen.
With a student's disability
0:20:03.100 --> 0:20:07.630
it'll make things easier.
With the subtitles.
0:20:07.630 --> 0:20:09.960
It's still too early.
0:20:09.960 --> 0:20:12.130
Very interesting, thank you.
0:20:12.130 --> 0:20:15.190
Can you give us some details
about the courses you've taught
0:20:15.200 --> 0:20:16.230
with smartphones?
0:20:16.230 --> 0:20:17.660
Sorry?
0:20:18.060 --> 0:20:22.230
Can you give us some details
about the courses you've taught
0:20:22.230 --> 0:20:27.330
with smartphones? Kind of course
methodology, results, etc.
0:20:27.330 --> 0:20:31.730
Dropout rates.
Anything you can tell me.
0:20:32.400 --> 0:20:37.300
I've never taught a full course
with smartphones alone.
0:20:37.300 --> 0:20:41.300
These were online courses
and the contents were adapted.
0:20:41.300 --> 0:20:45.830
Figures show that students
work with their smartphones.
0:20:45.830 --> 0:20:49.230
As in MOOCs.
0:20:49.230 --> 0:20:52.560
It's essential for a MOOC
to be mobile-friendly.
0:20:52.560 --> 0:20:57.960
In Madrid you see students
reading on the subway.
0:20:57.960 --> 0:21:05.790
If they can't access with a mobile
or a tablet... it's essential
0:21:05.800 --> 0:21:10.300
to adapt your contents to mobiles.
It's not a course via smartphone
0:21:10.300 --> 0:21:14.900
you can't replace everything.
It's an efficient complement.
0:21:14.900 --> 0:21:19.960
Before, the student got home
and started the activity.
0:21:19.960 --> 0:21:23.690
Now they have alternatives.
If you wanted to record video
0:21:23.700 --> 0:21:29.600
you needed a camera.
Now, you have smartphones.
0:21:29.600 --> 0:21:34.530
I record it, save it in my LMS
or the university platform.
0:21:34.530 --> 0:21:40.230
So this opens a new field
to organize my class.
0:21:40.230 --> 0:21:44.990
A visit to the Prado Museum.
I locate my student via GPS
0:21:45.000 --> 0:21:52.530
and check whether they arrive.
These tasks
0:21:52.530 --> 0:21:54.930
open a new field.
0:21:54.930 --> 0:22:00.590
What reason, technical
or economical, makes Moodle
0:22:00.600 --> 0:22:02.860
to have no apps?
0:22:02.860 --> 0:22:09.860
Moodle already has apps.
But the reason is economical.
0:22:09.860 --> 0:22:14.930
It's purely about costs.
Universities adapt contents
0:22:14.930 --> 0:22:20.660
as apps for Moodle.
With Moodle's you cannot upload.
0:22:20.660 --> 0:22:25.030
It has limitations.
0:22:25.030 --> 0:22:29.860
Moodle is currently 2.6
They'll release 2.7 soon.
0:22:29.860 --> 0:22:35.390
It has responsive graphic design.
It's quite complete already.
0:22:35.400 --> 0:22:40.230
Adapted to mobile interfaces.
The application complete
0:22:40.230 --> 0:22:46.290
but institutions, such as UNED,
want content personalisation.
0:22:46.300 --> 0:22:50.530
You adapt Moodle to UNED.
This comes at a price.
0:22:50.530 --> 0:22:56.360
That's the issue.
Economy.
0:22:56.360 --> 0:22:58.230
New things are coming up.
0:23:07.600 --> 0:23:12.960
I wanted to ask you about
mobiles in classrooms.
0:23:12.960 --> 0:23:18.830
Teachers are reticent.
More so with young students.
0:23:18.830 --> 0:23:24.030
In primary and secondary schools.
A threat. A distractor.
0:23:24.030 --> 0:23:30.790
How can you persuade them
that it can be an ally?
0:23:30.800 --> 0:23:34.630
Can you control it?
Is it impossible?
0:23:35.900 --> 0:23:40.430
You can. To a certain extent.
Perhaps not completely.
0:23:40.430 --> 0:23:47.230
You can improve
the pupils' experience.
0:23:47.230 --> 0:23:52.960
Students will use their mobile.
Why don't control their use?
0:23:52.960 --> 0:24:00.030
I can invite the student
to look up differential equations.
0:24:00.030 --> 0:24:01.990
The first one to do it
would get a badge.
0:24:02.000 --> 0:24:06.700
They are using their phones.
I can teach them the right way.
0:24:06.700 --> 0:24:09.830
They'll use it for my subject
and not to send whatsapps
0:24:09.830 --> 0:24:16.930
or watch videos on Youtube.
Some will get distracted, though.
0:24:16.930 --> 0:24:21.060
It has always been like that.
It'll always be like that.
0:24:21.060 --> 0:24:25.160
The question is to use it
for my own benefit.
0:24:27.030 --> 0:24:31.160
Time for one more question.
Was it you, right there?
0:24:31.160 --> 0:24:32.090
Yes! I was just curious.
0:24:36.940 --> 0:24:42.460
What apps do you work with?
Which are the most popular?
0:24:42.460 --> 0:24:44.060
In education?
0:24:44.060 --> 0:24:49.360
In education and out.
There are plenty of applications
0:24:49.360 --> 0:24:52.660
designed for something else
0:24:52.660 --> 0:24:55.460
which turned out to be
very useful in education.
0:24:55.460 --> 0:24:56.930
I'll try to answer.
0:24:57.300 --> 0:25:00.860
Outside education,
gamification is a trend.
0:25:00.860 --> 0:25:07.790
One of my last projects
was a Law manual
0:25:07.800 --> 0:25:13.130
unrelated to education. A firm
told the employees about rights
0:25:13.130 --> 0:25:17.690
and obligations. It was like a game.
And the employees learnt.
0:25:17.700 --> 0:25:20.730
They did tasks. Otherwise,
they probably would not.
0:25:20.730 --> 0:25:25.290
They wouldn't read ten pages.
Now, with the game, they do.
0:25:25.300 --> 0:25:29.060
It's about making it into a game.
You control what's done.
0:25:29.060 --> 0:25:33.330
What they do.
And when they do it.
0:25:33.330 --> 0:25:37.260
In education, you give access
to your content via a platform.
0:25:37.260 --> 0:25:41.860
Like Moodle, or the one you use
and access university resources.
0:25:41.860 --> 0:25:48.690
I'm referring to timetables
or where I have my class.
0:25:48.700 --> 0:25:52.560
They are doing research.
0:25:52.560 --> 0:25:57.560
GPS Indoors, a project
which may become reality.
0:25:57.560 --> 0:26:01.530
For instance, I'm coming to UNED
and I can't find the auditorium.
0:26:01.530 --> 0:26:07.190
I use my smartphone
and I reach my destination.
0:26:07.200 --> 0:26:08.430
Plenty of applications.
0:26:09.930 --> 0:26:16.030
A whole new world.
It changes by the minute.
0:26:17.560 --> 0:26:20.030
Thank you.
0:26:22.400 --> 0:26:25.060
Very interesting.